2017 Thoroughbred Makeover Benefit Show Class Descriptions
1 and 2: Hunter Under Saddle Walk, Trot and Hunter Under Saddle Walk, Trot, Canter To be judged on correctness, suitability, and way of going.
3 - 9 JUMPERS Pile of Poles to 3' Jumpers A. Power and Speed Riders will compete without the pressure of the clock over the first half of the course. If the go clean (no rails down or refusals) they will immediately continue onto the speed (timed) portion of the course. The fastest, clean round wins. B. Timed First Jump Off Riders will compete over a timed and set course of 8-10 jumps. Rider that go clean (no rails down or refusals) will have a short break to catch their breath, and then ride a shortened, timed jump off round. The fastest, clean jump off time wins.
10 and 11 Gamblers Choice Lows and Highs Riders are given an allotted time to jump as many jumps as they can and rack up as many points as the can along the way. Each jump is given a certain number of points, and every clear fence adds to your score. Rails down and refusals are not counted as faults, but are also not counted towards your score. Combinations (such as In and Outs) count as one obstacle! Riders must move on to a different jump upon landing, and may not circle over the same fence. Certain jumps may only be jumped in one direction and points will not be rewarded for jumping them backwards. While you are timed, points will be deducted at the judges discretion for excessive speed or generally unsafe riding.
12. Halter (Turnout) Handlers must present their horse to the judge and show off their grooming and presentation skills! Horses are judged on their turnout, and may be presented in a halter or bridle. Handlers may be asked general horse knowledge questions, and may also be asked to perform a short, in hand pattern.
13 and 14 Western Pleasure Walk Jog and Western Pleasure Walk Jog Lope To be judged on correctness, suitability, and way of going.
15-17 PLAYDAY EVENTS Cloverleaf Barrels 1 to the left, two to the right, or one to the right and two to the left. Barrels down add 5 seconds each Straight Barrels weave your way up and back. Barrels down add 5 seconds each Pole Bending Straight up, weave down, weave up, straight back. Poles down add 5 seconds each.
18 LEADLINE *Prizes awarded to all riders* Riders will be led around at a walk and/or controlled trot over a course of poles on the ground, and around a barrel pattern. Don't worry parents, the courses are small!
GAME CLASSES Can be ridden English or Western 19 Egg & Spoon - riders will be asked to perform a series of tests until there is only one egg standing! Riders may be asked to walk, post the trot, sit the trot, perform a pattern, and more based on the level of riders in the class 20 Ring a Pole - Run out, drop your ring around the pole, and run back. If you pass the pole you must back track - yes, in reverse! Drop the ring anywhere other than the pole and you're out - unless you can pick it back up WITHOUT getting off of your horses. 21 Flag Race - riders will pick up the flag at their first barrel, proceed around past the top barrel, and must place the flag back in the bucket on the third barrel. Dropping the flag, going off course, knocking over a barrel will all get you disqualified. 22 Sit-a-Buck aka Dollar Bareback- Riders will start the class with a dollar bill under their leg and will be asked to walk, trot (posting and/or sitting), perform a pattern or test, and canter (based on class ability). until only one rider still has their dollar. The last rider still holding their dollar at the end of the class wins all the dollars dropped by other riders!
OBSTACLE COURSE: Our Obstacle course features approximately 15-20 natural and man-made challenges for horse and rider. Horse and Riders will be judged on suitability, willingness, and execution of each obstacle presented to them. While this event is not timed, each obstacle will have a time limit in which it must be completed, and the judge will take time into consideration when being scored. Failure to complete an obstacle will result in a no-score for that particular obstacle. Riders may be permitted to continue working on an obstacle at the judges discretion. Riders/Handlers will elect either In-Hand, Green Horse/Novice Rider, or Advanced. Horses may not cross enter between classes.